“One thing that really stuck with me is that you don't necessarily have to speak specifically about what freedom of expression is as part of the game,” said Jamie Shiao, a fourth-year in the College studying media arts and design who was a member of the Haven puzzles team. “You can facilitate those values just by having people work together on a puzzle where you're creating a discussion in which people have different opinions and different viewpoints. That, in and of itself, is promoting freedom of expression.”
Jagoda describes the pilot game, in many ways, as “enormous.” It consists of 130,000 words of text, 47 puzzles built by the team, original music composition, voice acting, character portraits and environmental artwork. Undergraduates offered important perspectives, having just recently gone through orientation themselves and experiencing campus life.
“While we each had our own respective tasks, a big part of game design and building a game is about communicating with the other teams because every part needs to understand the others,” said Shayla Beltran, a fourth-year in the College double majoring in media arts and design and gender and sexuality studies, who helped to program the game.
Students worked on their parts of the game throughout the week before everyone came together on Fridays for shared playtesting feedback and critiques of the game.
“To watch students take ownership of this project was really special,” said Sparrow, a senior research associate at UChicago. “They’re still advocating for their work on Haven—making sure that other undergraduates know how to solve these puzzles because they've spent time, energy and effort to create them.”
What’s next for Haven
The Haven team has been studying takeaways and feedback from its pilot year, and the game will undergo refinement before launching again this summer as part of Orientation.
“The pilot gave us a really strong foundation to now jump off and make adjustments for the next group of students, who will absolutely be different from the first group of students we interacted with,” said Sparrow, noting that the platform gives the team the ability to easily adjust the game year to year.
In addition to having a fun distraction, undergraduates who play the game over winter break during Haven’s re-release will also help inform additional modifications to prepare the game for the Class of 2029.
“The game is uniquely UChicago, and my favorite part is the final chapter,” said Shiao. “I don’t want to give away too much, but the end sort of comes out of left field, where you're not really expecting what you see. I’d encourage everyone to play until the very end.”
—Adapted from a story that first appeared on the College website.